Houseparty

MOBILE REDESIGN

 

DURATION

8 Weeks

Apr — May 2020

TEAM

Solo Project

MY ROLE

Brand Design: Designing consistent icon system, creating a new color palette, establishing new typography.
UX/ UI Design: Collecting all content offered from original app design together, wireframing content into a fresher, more organized way, designing with new branded material.

TOOLS

Adobe XD

Figma

OVERVIEW

 

THE CHALLENGE

While providing various forms of entertainment in one place, Houseparty also has various ways of navigating through the app to eventually end up in the same place. This disorganized and cluttered content architecture makes it difficult for users to get themselves through the app, trying to figure out a solid route to a specific screen. In addition, the inconsistencies in icon design and color palette make it hard to understand what’s really going on in the app. These all come together to create a perplexing experience.


THE SOLUTION

Generally, simplifying and organizing the content conveniently throughout the app with visually pleasing graphics can really help to guide users through their experience.

SAY HELLO TO HOUSEPARTY!

 

TARGET AUDIENCE

 

Houseparty is a social networking service that enables group video chatting and gaming through mobile and desktop apps. Users are notified when friends are online and available to group video chat and have the option to message individuals and groupchats. During group calls, users can play games in real-time with their friends to create fun memories.

 

Houseparty is for friends who want to connect when they are not physically together. The app is generally for all ages but is geared towards Gen Z and Generation Alpha. This younger crowd who is accustomed to video chatting and group messaging can find this application fun when games are added to the function.

Gen Z: 18-24 years
Generation Alpha: 7-17 years

UI DESIGN

 

We wanted a way to organize the content in a way that allows the users to easily flow through the app, all while keeping the brand identity. We also integrated vibrant colors to emphasize the fun and games aspects of this application.

WIREFRAMES

 

When creating the wireframes, I focused more on the organization of the content and the different screens it would navigate the users to. By placing the similar app features together (calling features, Friend features, gaming features, etc), I took several walkthroughs to make sure the app’s features flowed within each other.

TAKEAWAYS

 

UPGRADE AND PRESERVE

Redesigning a UI design involves creating a fresh look and feel while staying along the lines of the brand’s design system. You want the users to know that it is the same application with a new design.

CATEGORIZE AND ORGANIZE

Having the content of the existing app helps to see and understand what part of it is unnecessary, where the users would have a difficult experience, and what areas of the information architecture we can improve. By organizing the content by categories (Friend features, House Moments, calling, and gaming features) we can develop a much simpler and easy to navigate.

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